Edwin He

Computer Science student at UC Irvine specializing in Artificial Intelligence. Passionate about machine learning, systems programming, and building impactful software.

Education

University of California Irvine

Bachelor, Computer Science — Specialization in AI

Irvine, CA

Sep. 2024 – Mar. 2027

GPA: 3.71

Coursework: Machine Learning, Artificial Intelligence, Computer Vision, Data Structures and Algorithms, Databases, Operating Systems, Networking, Computer Architecture, Python, C++, Java

Experience

Software Engineering Intern

AI Medical Mixer

Irvine, CA

Jan. 2026 – Apr. 2026

  • Fine-tuned Large Language Models (LLMs) using RAG (Retrieval-Augmented Generation) to ensure medical advice remained grounded in verified clinical data
  • Optimized LLM inference for usage in low-bandwidth environments common for underdeveloped regions
  • Orchestrated a multi-agent AI workforce to automate code review, documentation, and localization, streamlining the adaptation of health advice for different dialects in target countries

Learning Assistant – Data Structures and Algorithms

University of California Irvine

Irvine, CA

Nov. 2025 – Present

  • Supported students with C++ programming concepts including data structures, memory management, and algorithmic efficiency
  • Guided students through debugging processes, improving understanding of pointers, dynamic allocation, and STL
  • Collaborated with instructional staff to review coursework, clarify conceptual challenges, and ensure consistent grading standards

AI Evaluator – Programming

DataAnnotation

Dublin, CA

Jun. 2025 – Nov. 2025

  • Annotated and reviewed large datasets for training and evaluating LLM programming capability, ensuring data accuracy and relevance
  • Tested model outputs for correctness, consistency, and alignment with task instructions
  • Provided detailed feedback on model performance, including edge cases and anomalies

Projects

Audio to 3D Motion Generation

Dec. 2025 – Present

  • Built a PyTorch-based training pipeline using 3D motion capture data and audio data, modeling root translation and joint rotation for audio-based full-body dance synthesis
  • Converted 3D model hierarchy and motion channels into normalized tensor representations and aligned them with audio-derived features from audio files
  • Trained temporal sequence models on synchronized audio–motion windows to generate beat-aligned dance motion

Rhythm Game

Jul. 2025 – Present

  • Reduced stutter frametime from 42ms to 7ms by optimizing file loading and processing
  • Achieved microsecond note and audio synchronization using absolute time calculation system with sub-millisecond precision
  • Architected cross-platform file management system supporting Windows, Linux, macOS and web with persistent per-song settings and statistics

Skills

Programming Languages: C/C++, Python, Java, Bash, C# .NET, HTML/CSS, JavaScript, SQL
Programming Tools: Git, Pytest, GTest, React, SQLite, PostgreSQL, Unity, Godot
AI/ML: PyTorch, scikit-learn, LLM APIs, llama.cpp, NumPy, Intel oneAPI
DevOps: Linux, Proxmox, Cloudflare, Docker, Kubernetes, Amazon Web Services (AWS)
Embedded Development: Raspberry Pi, Arduino, ESP32, KiCad

Leadership

Traditional Folk Ensemble @ UC Irvine

Club Executive Board Member

Sep. 2025 – Present

Osu! @ UC Irvine

Club Executive Board Member

Sep. 2025 – Present